Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 |
101. Eve Forever trailer - in EVE General Discussion [original thread]
I see a full-length EVE/Dust promotional movie
- by Jim Luc - at 2012.03.24 18:31:00
|
102. Do we want the new graphics upgrade? - in EVE General Discussion [original thread]
YES. Tessellation + ship damage effects would be amazing
- by Jim Luc - at 2012.03.24 18:28:00
|
103. Fanfest Devtrack Signup now open - in EVE Technology Lab [original thread]
Is there a possibility that these sessions will be posted on Youtube with links to any source or other materials for those of us unable to attend FanFest in person?
- by Jim Luc - at 2012.03.23 19:18:00
|
104. How many Players will quit the game due to the complete removal of High-sec PVP - in EVE General Discussion [original thread]
Heheh - I love the tears of hi-sec PVP carebears
- by Jim Luc - at 2012.03.23 18:54:00
|
105. mittens following the american tred of eve players - in EVE General Discussion [original thread]
Professor Alphane wrote: Jim Luc wrote: would move here if they had a chance. captalist hellhole I love when someone rages against capitalism using something produced by capitalism. Tell me Mr Anti-American-anti-Capitalist, what the ...
- by Jim Luc - at 2012.03.23 15:28:00
|
106. mittens following the american tred of eve players - in EVE General Discussion [original thread]
I think it's ironic when people from around the world cut off their own balls and then say that America is a terrible nation for maintaining the world's defense, at the same time calling America "Imperialist" or "Colonial" when in fact Europe are ...
- by Jim Luc - at 2012.03.23 15:07:00
|
107. Dust Stomping - in EVE General Discussion [original thread]
Indy Rider wrote: Terminal Insanity wrote: [quote=Dradius Calvantia]Looks like they have implemented a "launch code" system to tie your bombardment to the paint location. ... will have to get my ps3 out of the cupboard and dust it off ...
- by Jim Luc - at 2012.03.23 05:40:00
|
108. Sticky:Feedback thread for the new EVE Online website and the new community website - in EVE Information Portal [original thread]
The use of WebGL is really great on my Windows workstation, but on my Macbook the ship viewer textures are flickering black every other triangle. I'm assuming the kinks will be worked out over the next few weeks. Macbook Pro Chrome - nVidia card ...
- by Jim Luc - at 2012.02.08 07:26:00
|
109. Sticky:New dev blog: Remember the old new Neocom? - in EVE Information Portal [original thread]
By the way, and I totally know this isn't the right thread for this but since UI artists are looking at this thread I thought I'd mention it. When you take a look at the in-game UI elements, it would be great to get ui icons that don't cover up t...
- by Jim Luc - at 2012.01.10 22:37:00
|
110. Sticky:New dev blog: Remember the old new Neocom? - in EVE Information Portal [original thread]
It looks nice, I got a chance to play with it this weekend for a bit on SiSi. Can you please take a look at redesigning the icons, especially before Dust is released? Most of the icons I'm not sure what they're supposed to be (ship fitting... wtf...
- by Jim Luc - at 2012.01.10 18:47:00
|
111. Sticky:New dev blog: Tama Dev Event - The Tech Side - in EVE Information Portal [original thread]
Is work being done to the architecture to make the cluster horizontally scalable? Any devblogs showing the progress would be really cool to read.
- by Jim Luc - at 2011.12.16 20:15:00
|
112. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
Ingvar Angst wrote: CCP Mankiller wrote: Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster... And yes, you are right, the r...
- by Jim Luc - at 2011.12.07 17:47:00
|
113. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
CCP Mankiller wrote: Xenial Jesse Taalo wrote: I only just read the blog... Er, it's a bit strange to deliver the maths hype when trails curved fine before. It looks kind of convenient that the 2 screenshots of the old trails don't show the...
- by Jim Luc - at 2011.12.07 17:42:00
|
114. Loading world map F10 - in Test Server Feedback [original thread]
F10 Map needs to be looked at, as I've said quite a few times. The entire usability needs to be overhauled. Theoretically the map should be cached, and specific information should be loaded as they are needed. Instead of mousing OVER a star, they...
- by Jim Luc - at 2011.12.02 00:52:00
|
115. WIS steering needs a revamp - in Test Server Feedback [original thread]
I agree, the controls need to be much more fluid. Instead of a WALK/RUN, it should be a WALK/JOG/SPRINT option. Sprinting can only be for a short period of time, and requires a cooldown before sprinting. I like how this is done in Skyrim. I don'...
- by Jim Luc - at 2011.12.01 18:12:00
|
116. Pls give us back TorpNaga - in Test Server Feedback [original thread]
Jaigar wrote: But rails are where the naga will shine. They have over a 100km targeting range in fleet with decent skils, and their powergrid layout for rails makes it difficult to fit 425s w/ a MWD without using some sort of fitting mod (using...
- by Jim Luc - at 2011.12.01 17:56:00
|
117. Pls give us back TorpNaga - in Test Server Feedback [original thread]
Has anyone thought of deploying a few ships based on existing hauls (ie Naga) and rework their hardpoints to support a different setup, with a different ship name? And keep it Tech 1, just have a different roll. Another idea is to give ships a wa...
- by Jim Luc - at 2011.12.01 17:53:00
|
118. Announcement:EVE Online: Crucible - Now on Singularity - in Test Server Feedback [original thread]
CCP Gangleri wrote: Jim Luc wrote: I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future: F10 Map: 1. The little expanding on rollover is insane. It causes the server ...
- by Jim Luc - at 2011.11.28 22:11:00
|
119. Announcement:EVE Online: Crucible - Now on Singularity - in Test Server Feedback [original thread]
I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future: F10 Map: 1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a s...
- by Jim Luc - at 2011.11.28 20:30:00
|
120. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
Is there any chance you could incorporate faint trails when warping? It looks a little strange when you're flying along, and then immediately when entering warp your trails abruptly disappear, and when exiting warp they abruptly reappear. I guess...
- by Jim Luc - at 2011.11.26 19:00:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |